Monday, May 18, 2009

Secondlife continued...

At the bottom of our plot of land we have made a rubbish dump and a polluted pond. The area is meant to show the effects of not recycling and disposing properly of waste. I made the containers and then mike made the objects to go in the electrical recycling one. There is also floating text that gives you some information about recycling and waste disposal taken directly from the direct gov website, but this is not visible in the pictures.



Secondlife textures...

Throughout the project lots of textures have had to made. This was an area that i had not tried before but enjoyed it and found it fairly simple to do in the end. below are a couple of the textures that i made for the inside walls of the factory and the floor. The images were taken from Google and CG textures and i made them seamless in photoshop.



Secondlife scripting...

With good help from our tutor Anna we were able to get some nice srcipts into the build. On the exterior of the factory we made a chimney with smoke that as well as rising up also blows in the direction of the wind.



Inside the factory we have a bit of a masterpiece. I built this conveyor belt leading into the furnace and on the conveyor belt and scripted the texture to move horizontally to look like it was moving. Anna provided us with the script for the fire as well as the objects moving along the belt. The Green and purple boxes represent items of recyclable and non-recyclable objects. This is still under construction but hopefully in the end, the recyclable objects will be able to be removed from the belt then put onto the trolley before going into the recycling bins.

Secondlife continued..



Before you enter the factory you come across the lockers. When the lockers are touched a uniform is given out as a texture that can be worn. Modeled below by James with his pop gun.



Ultimately we wanted the person visiting the factory to have to wear the uniform in order to walk through the door but underestimated how long the building of the objects would take. Also at the entrance is the Direct Gov sign. This is scripted so that the whole sign is a link to the direct gov recycling web page.

Secondlife DirectGov Project

As a group we were asked to pick an area from a list of titles from the direct gov website. We decided to choose the recycling option. Below is the latest picture of the factory we have made. The factory itself is made up of lots of different objects and textures with certain areas containing script.

Tuesday, April 28, 2009

Another Video Game

Tom Clancy's H.A.W.X is another game that has amazing graphics on the PS3. The city scapes and terrains that have been modeled are really cool with good detail. I don't however like the planes in the gameplay as they look really flimsy and tacky unlike in the clips in the introduction where they look amazing.

MoreCGI

Really like the opening scene with the car handbraking. The model of the car is fantastic but disagree with the colors used on the wheels and think it spoils the look. The mechanical droid thing is pretty cool too as well as the weapons. all have a really neat finish.